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Why Do Architects Insist on Using Flat Roofs?

Why Do Architects Insist on Using Flat Roofs?

It is a commonly held belief by non-architects (and even some architects) that gabled roofs are inherently better than flat ones. The argument typically goes that a gable demonstrates a 'form follows function' sensibility, easily shedding water and snow using geometry and gravity. So, flat roofs might leak. While that's true, this video blows the roof off the topic by taking a finer look at some points that might change your mind. This includes Louis Sullivan's original reason for writing the phrase "form ever follows function," as well as the ability of flat roofs to offer outdoor public spaces, supporting green roofs, structural simplicity, wind considerations, among many others. There's also another, competing functional/formal reason for why a low slope roof might be more prudent than a more aggressive slope, even in snowy areas like Chicago.

The Architecture of Cottagecore

The Architecture of Cottagecore, ©BoysPlayNice
©BoysPlayNice

There's been a recent popular interest in and adoption of an aesthetic born from agrarian retreats called cottagecore. It harkens back to the days of Laura Ingalls Wilder and other simpler times of settlers, pioneers, and traditional European settlements. Cottagecore includes flowers, woods, warm tones, thatched roofs, worn furniture, and other objects and motifs associated with country living. The restorative power of cottages and retreats has long been recognized, but their popularity and renewed interest coincide with the pandemic as our lives are marked by excessive time spent indoors and communicating solely through electronic mediums.

What's Behind Architecture's Hidden Humor

What's Behind Architecture's Hidden Humor, Notch Building. Image © SITE
Notch Building. Image © SITE

Architecture can be funny. Of course, it often makes for a well-disposed butt of the joke, like when Frank Gehry is satirized on the Simpsons, but buildings themselves can be funny as well. Philosophers like Kant believed humor was in the incongruity between what is expected and what is experienced. There are all sorts of expectations placed on buildings and an infinite number of ways that incongruity might grow between those expectations and what a building actually delivers. This video explores some of the most interesting of these humorous buildings through history, from Giulio Romano's Mannerism, to SITE Architects BEST stores, and many more. Finally, it points to some contemporary practices that deploy humor to achieve more than just a chuckle.

Inside the Lost House of the Future by the Smithsons

Inside the Lost House of the Future by the Smithsons, Drawing by Alison and Peter Smithson. Image Courtesy of Stewart Hicks
Drawing by Alison and Peter Smithson. Image Courtesy of Stewart Hicks

The House of the Future was designed by Alison and Peter Smithson in 1956 to showcase what house designs might be like 25 years in the future. It is an interior-focused rectangle filled in with amorphously shaped walls, storage units, and a central courtyard as well as high technology of all sorts. It is like something out of the Jetsons. While the design remains unique in the Smithsons portfolio, it was highly influential in their student's work and firms like Archigram built upon its boldly novel concepts. Despite this long and robust influence, the structure was physically standing for only a short time. In this video, the house is reconstructed and explored in real-time. What would it have been like to occupy The House of the Future? See for yourself.

How Architecture Depends on Photography

How Architecture Depends on Photography, Image Courtesy of Stewart Hicks
Image Courtesy of Stewart Hicks

Architecture and photography are deeply dependent on one another. The first photograph ever taken frames buildings as its subject. Even more, it took an entire room to produce the image through a camera obscura. In the early days, buildings were one of the few subjects that could sit still for the 8 hours it took to burn an image onto a photosensitive medium. However, architecture is dependent on photography too. Buildings are large, slow, and immobile. Without photographs, it would be difficult to visit the important structures around the world. In this way, photographs are an easily shareable surrogate for buildings. But, photographs are not truthful 1:1 depictions so photographers have a lot of agency when it comes to how we experience architecture. This video offers some insight into this relationship and presents a few photographers as examples for how they interpret an architect's intentions and add their own voice. These include Julius Shulman, Ezra Stoller, Stephen Shore, Iwan Baan, among others.

Factors to Consider During Site Analysis

Factors to Consider During Site Analysis, Courtesy of OMA
Courtesy of OMA

Deciding where a building should go is a complex negotiation of visible and invisible, objective and subjective forces. Architects perform site analysis in order to identify and choreograph all these factors, but which factors do they focus on? This video is a survey (pun intended) of what goes into locating where a building should go on the Earth's surface. From legal requirements like lot lines and setbacks, to infrastructural concerns like service hookup locations and pedestrian ways, to environmental factors like sunlight and topography, the video goes through how architects and contractors position structures. In addition to reviewing general rules of thumb, the video also includes some important architectural examples like the Casa Malaparte and OMA's Student Center at IIT to inspire unique ways to approach the subject.

A Virtual Tour of Adolf Loos' House for Josephine Baker

A Virtual Tour of Adolf Loos' House for Josephine Baker, Courtesy of Stewart Hicks
Courtesy of Stewart Hicks

The unbuilt design of a home for Josephine Baker by the architect Adolf Loos is perhaps one of the most analyzed unbuilt homes of Modernism. Its design and history touch on a number of complex social and political issues during the early 20th century. The design comes when Josephine Baker, an African American entertainer is beginning her rise to superstardom and represents a thoroughly modern and fresh artistic voice. Meanwhile, Adolf Loos was a physically ailing man on a steep moral and social decline. The house itself was never truly commissioned by Baker, rather it lives mostly as a fantasy concocted by the architect. This video presents the house through a 3D model and narrated walkthrough to discuss how and why the house was designed and allow you to explore this unique house for yourself.

How Buildings Get Their Names

How Buildings Get Their Names, Courtesy of Stewart Hicks
Courtesy of Stewart Hicks

What's in a name? Well, when it comes to building names, it can be a lot. While some monikers are fleeting and change with the most recent highest bidder, some names are indelible and leave a lasting mark on the public imagination. Client names, towns, corporations, and streets provide ample naming fodder, but some architects are more strategic. Architects like Peter Eisenman created a numbered series (House I, House II, etc.) , or MOS architects adopt a composer-like generic naming system (House with 10 trees, House with 2 Chimneys). For these architects, the name situates each building within a larger collection of projects. It ensures people will consider each act of building as part of a grand plan. Finally, sometimes, no matter how diligent a marketing team tries, a building will find a nickname it just can't shake...Gherkin. This video considers all these as it explores how buildings get their names.

A Virtual Tour of Mies van der Rohe's Unbuilt Resor House

A Virtual Tour of Mies van der Rohe's Unbuilt Resor House

The Resor House was a hugely pivotal project for Mies van der Rohe, in both his life, and his career. It was his first commission in the United States and prior to landing in Chicago, he lived for two months on the site of the house near Jackson Hole, Wyoming. Its design was unique for Mies in its rural landscape setting and material choices, mainly its wood-clad exterior and interior. While it was never constructed due to cost overruns, the design documents and working models were collected by MoMA in NY, where the client, Helen Resor was on the Board of Directors. This video traces a digital reconstruction of the house — using those archival documents — to serve as the subject of an in-depth tour and analysis. What sorts of discoveries are to be found inside this unbuilt masterpiece?

Worldbuilding: Architecture from Comics

Worldbuilding: Architecture from Comics, Courtesy of Stewart Hicks
Courtesy of Stewart Hicks

Today, worldbuilding is an important part of creative thinking in a wide array of activites. From successful film franchises, to video games, and to comics, worldbuilding is what draws in audiences and allows multi-part productions to cohere around a shared setting. Of course, architecture factors into this too, it is the creative and technical discipline concerned with building the world, after all. This video breaks down how worldbuilding applies to architecture and focuses on comics as a case study to explore the opportunities in its consideration. Lastly, the video includes an interview with the designer of the exhibition 'Chicago Comics' currently on display at the Museum of Contemporary Art. Thomas Kelley discusses how worldbuilding factored into the relationship between architecture and comics in the design of the show with regards to scale, entry sequences, and color.

When Architects Copy

When Architects Copy, Courtesy of Stewart Hicks
Courtesy of Stewart Hicks

Copying happens all the time in architecture. From students copying the lessons of established examples, repeating model houses, overtly referencing elements from the past, to literally making blueprints, the act of copying is an important tool for architects. Rarely is copying seen as a truly negative or forbidden activity like it might be in other creative disciplines. This video breaks down the how and why architects copy. It covers some postmodern precedents like the Sainsbury Wing, Vanna Venturi House, Villa Dall'Ava by Rem Koolhaas, as well as the more recent examples like the Eyebeam competition and the David Childs lawsuit. All of these examples serve to highlight the wide range of copies in architecture, from the creative and clever to the lazy and malicious.

Architectural Vocabulary Defined A to Z

This video introduces and defines common architecture terms from A to Z. It is no secret that architecture is full of jargon. This can be the subject of jokes and memes but it can also lead to confusion and frustration. The reliance on jargon is somewhat forgivable — the task of translating complex spatial, geometric, and compositional principles into verbal language is difficult. However, it means that one must invest in learning the language to fully grasp written and verbal communication about buildings. This video helps by providing definitions for 26 common architectural terms in alphabetical order. Terms include aesthetic, buttress, circulation, diagrammatic, enfilade, fenestration, geodesic, hierarchy, iconic, jamb, kitsch, legibility, morphology, node, ornament, program, quoin, rustication, stereotomy, tectonics, urbanism, yurt, and zeitgeist. Armed with this fundamental vocabulary, you'll be able to keep up with any architectural conversation.

Inside a Demolished Brutalist House: the Lincoln House

The first house ever built in the United States made entirely out of only concrete and glass is no longer standing. It was demolished in 1999, but that doesn't mean we can't visit it virtually to witness what it would have been like to be inside. This video and link below focuses on a single house — the Lincoln House — designed by Mary Otis Stevens to resurrect and explore. It uses the program Enscape to walk through the building and resurrect the experience of what it would have been like to be inside. The video offers a timeline to contextualize the role of the house in the career of the architect and the evolution of Brutalism in Architecture, an analysis of the building, and initial reactions to walking through the building for the first time. What magic and other lessons are lurking in the design, hidden until we could experience it?

Fire and Architecture: How Fire Shapes the Design of Buildings

Fire and Architecture: How Fire Shapes the Design of Buildings, B Garden / 3andwich Design / He Wei Studio. Image © Weiqi Jin
B Garden / 3andwich Design / He Wei Studio. Image © Weiqi Jin

Fire is an important consideration in the design of buildings. From material assemblies, to room layouts, to egress, and fire suppression systems, fire is a powerful force shaping the spaces we inhabit. This video talks about some of those factors while the host, Stewart Hicks, builds a campfire at a cabin in Northern Michigan. Over the course of choosing logs, building, lighting, and enjoying the fire, he breaks down how the construction of buildings relates to principles of constructing a good campfire. He covers theories by Gottfried Sempter, the evolution of fire in the home, considerations in wood frame construction, Bernoulli's Principle, fire suppression systems, and much more. Grab a seat, bring ingredients for making s'mores, and enjoy some fun fire facts.

Lost Architecture: Exploring Unbuilt Masterpieces, One Half House by John Hejduk

What if we could visit any building, regardless of whether it was ever built? Or, even after it has been demolished? This video and link below focus on a single house — the One Half House — designed by John Hejduk, to resurrect and explore. It uses the program Enscape to walk through the building in order to preserve and distribute the experience of architecture that does not exist in built form. The video offers a timeline to contextualize the role of the house in John Hejduk's career and work, an analysis of the building, and initial reactions to walking through the building for the first time. In particular, the One Half House was pivotal for thinking about how architectural volumes might relate in space without the ordering device of a grid or a wall. What magic and other lessons are lurking in the design, hidden until we could experience it?

Indecent Proposal: Architectural Tips for Making Proposals Decent

This video uses the architect character from the movie Indecent Proposal — named David Murphy and played by Woody Harrelson — to offer professional practice tips. David Murphy engages in a series of risky business practices and repeatedly makes decisions that lead to glaring firm mismanagement. However, his most egregious oversight, and the real 'indecent proposal' is meeting a billionaire without cultivating him as a client. This error in judgement leads the wealthy businessman, played by Robert Redford, to purchase Murphy's design right out from under him. In addition to the practical lessons for avoiding these pitfalls, the video also offers a character analysis that breaks down fundamental principles of Deconstructivist Architecture and other architectural references from the movie.

Lost Architecture: Exploring Unbuilt Masterpieces, Goldenberg House by Louis Kahn

The Goldenberg House was designed in 1959 by the architect Louis Kahn for Morgan and Mitzi Goldenberg. While the house was never constructed, it was cited by Kahn as holding important lessons for his design process that would be deployed in a number of later structures. These lessons are specifically related to how the outside of the house is irregular while the heart of it, the atrium is a perfect square. While we can see this discovery in the plan drawing for the house, there are likely nuances to its design that are more difficult to understand without being able to visit it in person. But, what if we can visit the Goldenberg House as if it had been built? This video explores the Goldenberg House, its history and design intentions, and uses the findings to construct a digital model of the house to explore in real-time.

Lost Architecture: Resurrecting the U House by Toyo Ito

The U House is widely regarded as one of the masterpieces of Pritzker Prize winning architect Toyo Ito. It was designed specifically to nurture his sister and two daughters after they lost their father to cancer. Decades later, the house sat empty once the family had eventually moved on from the grips of their grief. In 1997, the house was demolished to clear the site for sale and today the building only lives on in memory, drawing, and images. In this episode of Architecture with Stewart, he reconstructs the U House to simulate what it would have been like to visit in real-life. After a forensic investigation and a close analysis of its program and geometry, he builds a 3D model and navigates it in the real-time render engine Enscape and offers a link for you to explore as well. What hidden treasures are lurking inside this important building lost to the wrecking ball?

You Tube Video Keep Collective Design Studio From Phone

Source: https://www.archdaily.com/tag/youtube

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